Created collision detection for the slanted floor.
In doing so, we'll also need to revise the overall collision detection for the walls.
This kind of thing can't be done at the level of a specification.
This is what they mean when they say, "Incidents don't happen in the meeting room!"
There were a lot of bugs, but I think I've fixed them all for now.█
Organya Regeneration Module
To use Organya in a game, extract the regeneration module.
While doing so, modify it for easier integration.
Sorry for only scratching the surface of the technical details.
I can't help but wonder, "Who exactly is this aimed at?"█
Pix0206
I created collision detection for the NPC so that I could stand on it.
Use the up arrow on the cursor to look away...
You're now ready to play the background music, don't panic."█
Embedding a textscript (Pix0102)
So now the message appears.
Press the UP button to check!
...or something like that.█
It is now possible to move to another map using textscript.
The function specifications have also reduced the number of times capacity is allocated.
This is to prevent possible swapping...█
Created a fade-in/fade-out.
Transitioning to other maps will also be smooth.
I incorporated it into a textscript,
and the source is more beautiful than ever before, and it was easy to create.
I also tried drawing the main character on the tablet.
This is the image I have for now, but it all depends on Pixel's mood.█
I'll be exhibiting some snapshots I'm working on.
Today I adjusted some small details.
Like the margins of the text display area...
Next I have to set up the shop system...
Even these things, making them simple and easy to understand, are difficult.█
If I wanted to set up a shop system,
I needed to solidify the item system first.
Well, that's probably obvious, I guess.
But I still didn't know what kind of items would be available...
For now, I'll try making an item screen.█
The item screen is now complete.
You can now rearrange, equip, and discard items.
I also made a connection to the main screen.
Currently, there are items like "Electric Bug" and "Ame's Collar" lined up...
Naturally, they're all borrowed items that don't appear in the actual game, which makes it a bit surreal.█
Added collision detection with map parts. (Water)
Also, started working on the Caret.
Caret refers to explosions, shards, bubbles, etc.
This is an effect that's not directly related to the game.
"Caret" refers to glass scraps that are recycled.
Pixel just reads it that way.█
I tried inputting using a gamepad (joystick). It was surprisingly easy.
But then I had an important question. I'm currently using something called a SmartGrip,
is the button layout the same for other controllers?
So I decided to gather information on Pixel-Online.█
For now I've made it so that bullets can be fired.
I also make it so that when it hits a wall it produces the Caret...
A bullet comes out, hits an enemy and disappears.
That's the basic principle of game development.
It's very logistical.
From here on, there will be a lot of labor-intensive work.
Well, I guess there's no way around it.
If there's something that's unavoidable, it's pixel art...
I feel like that's the most labor-intensive and time-consuming part.█
A new character appears,
named Mimiga.█
Pix0207
The development code has finally reached 0207.
Here's a quick drawing of the map I'm currently planning.
Maybe it'll be the starting point... just a little bit.█
Draw a new character, Fire Soar.
I'll try it out for now, but there's no bullet hit detection yet.
Created an up and down transition fade. I did left and right before, so this is easy.
I'll soon start assembling the world according to the scenario(?).
It's okay if the pixel art is a bit rough until the core becomes clear.█
I can finally defeat the enemy. But there are no sound effects yet.
It would feel great to add them.
If I make the best part first, I'll get bored of it by the time it's finished.
There are several reasons why a game isn't completed:
Q: Author's talent isn't sufficient?
A) They lose sight of the purpose.
B) They get bored.
Maybe...
Lack of time or getting sick
may not be such a big problem. (From personal experience)█
I made my character take damage from enemies.
I plan to give him a stamina system, like Ikachan.
I guess that's all for today...█
Reconsidering the Fire-Soar animation.
It doesn't really look like fire.
Fire animation is harder than I thought.█